This course is for children, who want to create cartoons, draw on the laptop and design they own digital worlds in 3D to use in game design and animation design. We will help acquire all the necessary skills for growth in a creative environment, working in special programs for creating illustrations, animations and 3D-models Our course isn’t just a simple illustration, animation, and 3D skills complex. This is a special creative way: from idea to implementation!
Jude Neary, 16, studies worlds design
Lesson 1: Getting immersed into the fantastic worlds and the character creation process!
Lesson 2: How to draw a character figure in Aggie.io
Lesson 3: How to draw faces and emotions in Aggie.io
Lesson 4: Finish drawing the character and animate it
In the module result, students create author's character with basic animation
Lesson 5: Animation of the finished character
Lesson 6: Team animation in the Gartic Phone
Lesson 7: Character storyboard
Lesson 8: Frame animation of a character
Students create animated video with own character
Lesson 9: Workshop: explore fantastic worlds and locations!
Lesson 10: Experiment: finish your location
Lesson 11: Create your own location for your character
Lesson 12: Character animation in the location
Students draw a location for a future cartoon or game
Lesson 13: Introduction to the Krita software. Making up a story
Lesson 14: Rules for creating a composition: starting work on a page
Lesson 15: Completing the work on the page
Lesson 16: Final refinement: creating a comic book cover
Stylish comic book with an interesting storyline, using students’ illustrations
Lesson 17: Storyboarding the key frames of the cartoon
Lesson 18: Finalizing work on the cartoon scenes
Lesson 19: Gluing together cartoon frames
Lesson 20: Adding effects, sounds to the finished cartoon
Lesson 21: Workshop lesson: Learning to promote our cartoons!
A complete 2D cartoon based on the comic book storyline, using own characters, backgrounds, and design
Lesson 22: Introduction to the 3D modelling
Lesson 23: Getting acquainted with basic shapes
Lesson 24: Modelling the character
The students used Tinkercad to create 3D renditions of their characters. They also created 3D assets for their future locations
Lesson 25: Working on the landscape
Lesson 25: Uploading the location
Lesson 26: Setting up audio and video effects
Lesson 27: Moving the objects across the location
The students embellished their complete projects with great-looking animations, all created in a dedicated 3D-animation application
Lesson 28: Hackathon: coming up with ideas and planning out our projects!
Lesson 29: Sprint development, part 1
Lesson 30: Sprint development, part 2
Lesson 31: Presenting the graduation projects
The students planned out their dream projects and built them upon their original ideas. The final project can be a comic book, a cartoon, or a 3D animation